In an earlier blog post I wrote about my preparations for the Swedish Cognitive Science Society (SweCog) 2017 conference. My plan was to submit at least two papers to that conference and that was exactly what I did. One of the papers, “Using Eye-Tracking to Study the Effect of Haptic Feedback on Visual Focus During Collaborative Object Managing in a Multimodal Virtual Interface” I wrote together with Emma Frid and the other “Haptic communicative functions and their effects on communication in collaborative multimodal virtual environments” I wrote together with Eva-Lotta Sallnäs Pysander. I was first author on both since I led the work and did most of the writing. Earlier this week I got two emails from the conference organizers confirming that both papers had been accepted as posters!
When Eva-Lotta and I submitted the papers (you could only submit one per person) we indicated that we were aiming for oral presentations, but they were both “downgraded” to posters after the reviews. When it comes to first paper, written with Emma, I can understand it, since we were reporting on a pilot study and there were quite a few papers submitted by other researchers which reported on full-scale experiments and evaluations. The other one, on haptic communicative functions, were more theoretical in nature and in that case I think the main problem was the 500 words limit – we couldn’t really elaborate enough on our main findings, when most of the space had to be used to define and explain haptic communicative functions. Anyhow, I’m very happy that the papers were accepted and that we will be able to discuss our work with others during the conference.
The second confirmation email, about that paper on haptic communicative functions, actually included an interesting twist – one of the reviewers of that paper recommended that the paper should be presented by means of a live-demo during the poster session! That really came as a surprise (a positive one) and the organizers were really willing to work with us to make the live-demo happen. Unfortunately, one problem is that the studies referenced in the paper (about an evaluation and an experiment, respectively, during which pairs of users were collaborating by means of haptic and audio communicative functions – see this and this preprint article) used virtual environments based on outdated API:s that no longer work. I’m not sure that I can implement the environments using the newer haptics API Chai3D in time for the conference. But, no matter what, will still have the poster and the possibility to discuss and explain our findings.
So, the only thing remaining now (apart from trying to get a demo working) is to create two informative posters. After the conference I will get back to this topic and elaborate some more on the work presented on the two posters, so expect more posts about SweCog 2017 and my contributions two it!